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dc.contributor.authorŞimşek, Hakan
dc.contributor.authorAlp, Batuhan
dc.contributor.authorİbil, Burak
dc.date.accessioned2025-11-19T11:54:22Z
dc.date.available2025-11-19T11:54:22Z
dc.date.issued2024
dc.identifier.citationŞimşek, H., Alp, B., İbil, B.(2024). Measuring players' performance efficiency index using Fuzzy logic in multiplayer sports: A basketball study. International BRITISH Congress on Interdisciplinary Scientific Research & Practicesen_US
dc.identifier.isbn978-625-367-765-7
dc.identifier.urihttp://hdl.handle.net/20.500.12566/2364
dc.description.abstractIn multi-player sports, measuring a player's performance according to position precisely and accurately is one of the topics worth researching. A player's efficiency scores show how well the player meets the requirements of the position she plays and at what level she contributes to the basketball team. The Performance Index Rating (PIR) is one of the most fundamental scoring and mathematical system used by the Euroleague Basketball Company's first and second tier competitions. This research aims to construct a fuzzy performance index system using fuzzy logic in basketball sports to increase players' awareness of their own performance and to evaluate their performance more sensitively and efficiently. The proposed system is presented seperately for three different positions in basketball: Guard, Forward, Center. Three different fuzzy inference systems are formed for each position: offensive action, defensive action and negative action systems. In these inference action systems, parameters used are point, assist, total successful throw, offensive rebound, steal, block, defensive rebound, total missed throw, turnover, faul, block against. For each position, the fuzzy performance index is generated through an upper fuzzy inference system where the results of the action systems are taken as input. For the proposed approach, detailed professional basketball data from the 2017-2018 to 2022-2023 seasons are used, taking into account that players must average at least 20 minutes of playing time per game. By comparing the obtained new fuzzy index values and the famous PIR values, it is observed that the proposed system is better, more sensitive and more effective both in position evaluation and in general. In future studies, applying this method to other multiplayer team sports is aimed.en_US
dc.description.sponsorshipNo sponsoren_US
dc.language.isoengen_US
dc.publisherInternational British Congress on Interdisciplinary Scientific Research & Practicesen_US
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.subjectBasketballen_US
dc.subjectBasketboltr_TR
dc.subjectPositionen_US
dc.subjectPozisyontr_TR
dc.subjectPerformanceen_US
dc.subjectPerformanstr_TR
dc.subjectIndexen_US
dc.subjectDizintr_TR
dc.subjectFuzzyen_US
dc.subjectBulanıktr_TR
dc.titleMeasuring players' performance efficiency index using Fuzzy logic in multiplayer sports: A basketball studyen_US
dc.typeinfo:eu-repo/semantics/conferenceObjecten_US
dc.relation.publicationcategoryInternational publicationen_US
dc.contributor.orcid0000-0002-1028-2676 [Şimşek, Hakan]
dc.contributor.abuauthorŞimşek, Hakan
dc.contributor.yokid258069 [Şimşek, Hakan]


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